The Quest engine took quite a bit of work actually and also the mini map too. The two had a lot to do with each other. Mini map will guide you through your quests. I really needed to make sure I built a really nice infrastructure for the obvious reasons. Decided to post a video of what I'm working on today. Working on getting the Asgard bot to teleport with the character. The rain system is still in early stages. I haven't really messed with it yet. Its low priority atm. I'm working on Abilities and then completely finishing the first planet as in quests and content. There is a lot of final stuff now. One is each level you move up on your character you will get to spend a point on a ability window. Each of the 4 characters will have their own abilities. I also already have the next two characters figured out that will be released later on. The Bounty Hunter and a low tech guy. Kinda like the guy we see on Cimmeria with the huge axe. I think it be cool to have a low tech guy as a playable character as well. Makes things more dynamic and fun. My main focus is to make each character unique from each other. There will only be one faction. Taking on two factions at the beginning will just be to much work for me. I would like to later let people be evil.
26horses is now accepting resumes. Only interesting resumes will get replies due to high submissions.
I spent my holiday break developing a piece of software that will house all games developed by 26horses. Its pretty sweet. Its a lot like Blizzards game launcher. It works on Windows and Mac right now. I'm currently having issues with Linux. I will get it figured out though. So no sweat you Linux junkies. Players will be able to keep up to date with 26horses news as well from with in the browser.
Working on the Character Select Screen. Players will be able to play as The Traitor(Jaffa), Captian(Tau'ri Soldier), Tokra and Thor(Asgard). I'm working on the transport ring right now. So its not as polished yet. The Asgard will probably be a hologram. I'm also going to come back ever so often and keep adding more AI for the background of this scene so its super nice.
It took 6 months to finish the port to Unity even though I figured it would take only 2. It has much improved mechanics and new features. Its also now available as a download on Android and IOS. In the future it will be a downloadable game to your computer. After I hear some feed back from everyone I will adjust the new version according. So just sit tight. You can still play the old version until this new version is fully able.
Games can't be made with out a good Modeler person :) Here is a video of Fred Mantel constructing a ship from scratch in blender. If you ever need any modeling work you can reach Fred at https://www.fredmantel.com/
Thanks to everyone who help vote Ancient Squadron to be on Steam. This game is being changed quite a bit. I will be focusing more on Ancient Rings for a while. Ancient Squadron was originally going to be a MMO but now its being changed to a smaller game and all the MMO ideas for Ancient Squadron is being introduced in Ancient Rings. I know its all been confusing. So Ancient Rings will be the big MMO and Ancient Squadron will be pushed back to be more of just a fighter game. I felt like a MMO controlling a ship was going to be a bit boring but with it being in Ancient Rings will you control a character and can own ships. That will be way more interesting of a game.